Close Menu
Best in TechnologyBest in Technology
  • News
  • Phones
  • Laptops
  • Gadgets
  • Gaming
  • AI
  • Tips
  • More
    • Web Stories
    • Global
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
Meta Ran Ads That Contained AI-Generated Child Sexual Abuse Imagery

Meta Ran Ads That Contained AI-Generated Child Sexual Abuse Imagery

5 August 2026
How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The

How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The

5 August 2026
AT&T just gave parents a kids tablet that won’t have them sacrificing their iPad

AT&T just gave parents a kids tablet that won’t have them sacrificing their iPad

5 August 2026
Facebook X (Twitter) Instagram
Just In
  • Meta Ran Ads That Contained AI-Generated Child Sexual Abuse Imagery
  • How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The
  • AT&T just gave parents a kids tablet that won’t have them sacrificing their iPad
  • DHS Is Hiring Bounty Hunters to Find and Photograph Deported People’s Homes Abroad
  • Asus and Gigabyte just made your next RTX 50 GPU even more expensive
  • Google’s Top AI Brains Are Leaving to Launch Discovery Loop
  • Huawei made an utterly sleek laptop that’s 35% lighter than MacBook Air. Too bad you don’t need it.
  • Cougars Lower the Risks of Car Crashes by Hunting Deer
Facebook X (Twitter) Instagram Pinterest Vimeo
Best in TechnologyBest in Technology
  • News
  • Phones
  • Laptops
  • Gadgets
  • Gaming
  • AI
  • Tips
  • More
    • Web Stories
    • Global
    • Press Release
Subscribe
Best in TechnologyBest in Technology
Home » How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The
Gaming

How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The

News RoomBy News Room5 August 20266 Mins Read
Share Facebook Twitter Pinterest LinkedIn Tumblr Reddit Telegram Email
How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The
Share
Facebook Twitter LinkedIn Pinterest Email

Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and I traveled all the way to Osaka, Japan, to play the game for hours in Capcom’s HQ, interview the developers making it, and learn how the team was returning to this samurai action franchise that hasn’t had a new release in 20 years. 

I spoke to director Satoru Nihei and animation team lead Hiroshi Yugen about the studio’s approach to reinventing and updating combat, and learned the biggest goal at Capcom was to take the action of the cutscenes in previous games and make that the gameplay of Way of the Sword. If my three hours of hands-on time with the game, including never-before-seen content I’ll be diving into in future features, is any indication, Capcom is on the right path. 

Yugen says when Nihei asked him to join the project, one of the first things he did was look at past Onimusha games. He decided then that he wanted to take the larger-than-life moments from the cutscenes of those older titles and imbue Way of the Sword’s gameplay with those feelings. The next step after that was to look at all kinds of research materials to learn more about how samurai used swords in Edo-period Japan, the fundamentals of sword duels, and more. Then, he got into contact with sword fight choreographers to see swordplay in action, learn the reasoning behind different actions, swings, and poses, and more to “really get to the core” of it all. 

Considering Toshirō Mifune is the face of protagonist Miyamoto Musashi, I wasn’t surprised to learn Yugen looked to Mifune movies to see how he moved both as a samurai (in Akira Kurosawa films, for example) and as Musashi in the 1950s Samurai Trilogy of films. “There was definitely some inspiration taken from [Mifune’s] movies, but not just his movies,” Yugen says. “We watched a lot of different movies in the samurai genre to really get a feel for what goes into those, what makes the samurai; and we didn’t just focus on the action in those movies but also the more human side of things. You know, like the defeated samurai escaping from battle – those elements as well are something we looked at really closely when reviewing a lot of these movies.” 

Nihei tells me selecting Yugen to lead up the game’s animation and combat design was an obvious choice, calling him a “legend within Capcom.” 

“I was very familiar with his name and really wanted a chance to work with him on this project, so that’s why I approached him,” Nihei says. “Getting to work with him and watching these movies and seeing how he picked apart the cool elements from them and figuring out what they wanted to achieve with this game, I feel it was a good choice. We have this legendary veteran on the project so we are definitely confident that we’ve created a really solid swordplay experience.” 

How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword

Yugen has been at Capcom for 30 years, but this is his first time working on the Onimusha series, and he said yes immediately to Nihei when asked to join the project. 

Yugen says Way of the Sword improves upon previous Onimusha games by making adjusting the Issen, which is a move pulled off by attacking an enemy at the exact same time that they attack you. It results in an insta-kill on smaller mob enemies and heavy damage on larger enemies, and remains the hardest move to pull off in combat in Way of the Sword, just as it was the hardest to pull off in previous games. 

“Obviously, in the previous titles, Issen does feel great to use and pull off, but it happened so fast […] it’s hard to tell exactly what’s going on in that moment and so one of the things that Nihei-san approached me about with this title was trying to make the Issen a little more realistic and a little more grounded – like what would that look like, what would it feel like?” Yugen tells me. He adds that there are around 10 different variations that Musashi can pull off depending on attacks coming from different angles and more.

One thing Yugen says Nihei threw at him that was challenging to implement was Musashi’s ability to black from dozens of angles. Not wanting Musashi to block unrealistically or look like he’s simply pivoting in place, Nihei tasked Yugen with creating an animation system that allowed Musashi to block from, for example, high-behind, mid-behind, low-behind, high-left side, mid-high side, and so on. “It was a difficult and time-consuming process, but now that it’s in the game and seeing it in the game and how it works and how it’s been received, I’m glad we put it in there,” Yugen says. 

 

How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword

Speaking to the 20-year gap between Way of the Sword and the previous mainline Onimusha release, Yugen says it was important that the team pay attention to how the action space has evolved in those two decades, but only just so – Way of the Sword still needed to play like an Onimusha game. That’s why mechanics like the Issen and Chain Issen return alongside new moves like the Blade Barrage. 

One of the more obvious additions to the game’s combat is the two control types: Aggressive and Defensive. The former puts Musashi’s main attacks on the face buttons, with blocks and the like assigned to Square – it’s the default control scheme and is designed for players familiar with action games that feel confident in their offense. The latter puts the block button on L1, amongst other changes, to make moves like parry easier for those less familiar with action games – it’s for players who want to play more defensively, as the name implies. Yugen says the team went back and forth on which one to include, but that ultimately, it decided on including both approaches. 

You can actually test out both the Aggressive and Defensive control types in the Way of the Sword demo that’s available on PlayStation 5, Xbox Series X/S, and PC. Though the game will also launch on Nintendo Switch 2, a demo for that platform is not available. 

I’ll be diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel as well. Keep an eye on the Onimusha: Way of the Sword coverage hub so you don’t miss any of it. 

 

In the meantime, here’s some additional Onimusha: Way of the Sword reading for you:


Have you played the Onimusha: Way of the Sword demo? Let us know what you think of the action combat in the comments below!

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Previous ArticleAT&T just gave parents a kids tablet that won’t have them sacrificing their iPad
Next Article Meta Ran Ads That Contained AI-Generated Child Sexual Abuse Imagery

Related Articles

The Endless Vault Launches Into 1.0 Early Next
Gaming

The Endless Vault Launches Into 1.0 Early Next

5 August 2026
Game Freak Planning ‘Series Of Continuous Updates’ For Beast Of
Gaming

Game Freak Planning ‘Series Of Continuous Updates’ For Beast Of

5 August 2026
Electronic Arts Has Been Fully Acquired By Trio Of Investor
Gaming

Electronic Arts Has Been Fully Acquired By Trio Of Investor

5 August 2026
Action RPG Crimson Moon Joins Busy September Release Calendar
Gaming

Action RPG Crimson Moon Joins Busy September Release Calendar

4 August 2026
Samurai’s Destiny Director Motohide Eshiro On
Gaming

Samurai’s Destiny Director Motohide Eshiro On

4 August 2026
Fortune’s Weave Direct Reveals True Protagonist And
Gaming

Fortune’s Weave Direct Reveals True Protagonist And

4 August 2026
Demo
Top Articles
5 laptops to buy instead of the M4 MacBook Pro

5 laptops to buy instead of the M4 MacBook Pro

17 November 2024133 Views
ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

15 December 2024111 Views
Costco partners with Electric Era to bring back EV charging in the U.S.

Costco partners with Electric Era to bring back EV charging in the U.S.

28 October 2024100 Views

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Latest News
Google’s Top AI Brains Are Leaving to Launch Discovery Loop News

Google’s Top AI Brains Are Leaving to Launch Discovery Loop

News Room5 August 2026
Huawei made an utterly sleek laptop that’s 35% lighter than MacBook Air. Too bad you don’t need it. News

Huawei made an utterly sleek laptop that’s 35% lighter than MacBook Air. Too bad you don’t need it.

News Room5 August 2026
Cougars Lower the Risks of Car Crashes by Hunting Deer News

Cougars Lower the Risks of Car Crashes by Hunting Deer

News Room5 August 2026
Most Popular
The Spectacular Burnout of a Solar Panel Salesman

The Spectacular Burnout of a Solar Panel Salesman

13 January 2025137 Views
5 laptops to buy instead of the M4 MacBook Pro

5 laptops to buy instead of the M4 MacBook Pro

17 November 2024133 Views
ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

15 December 2024111 Views
Our Picks
DHS Is Hiring Bounty Hunters to Find and Photograph Deported People’s Homes Abroad

DHS Is Hiring Bounty Hunters to Find and Photograph Deported People’s Homes Abroad

5 August 2026
Asus and Gigabyte just made your next RTX 50 GPU even more expensive

Asus and Gigabyte just made your next RTX 50 GPU even more expensive

5 August 2026
Google’s Top AI Brains Are Leaving to Launch Discovery Loop

Google’s Top AI Brains Are Leaving to Launch Discovery Loop

5 August 2026

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Facebook X (Twitter) Instagram Pinterest
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact Us
© 2026 Best in Technology. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.