Close Menu
Best in TechnologyBest in Technology
  • News
  • Phones
  • Laptops
  • Gadgets
  • Gaming
  • AI
  • Tips
  • More
    • Web Stories
    • Global
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
Meta promised to stop creepy AI glasses videos, but they’re still all over Instagram

Meta promised to stop creepy AI glasses videos, but they’re still all over Instagram

17 August 2026
I found a better way to dictate on my Mac, and it doesn’t need the cloud

I found a better way to dictate on my Mac, and it doesn’t need the cloud

17 August 2026
Mac users now have an easier way to install apps from DMG files

Mac users now have an easier way to install apps from DMG files

17 August 2026
Facebook X (Twitter) Instagram
Just In
  • Meta promised to stop creepy AI glasses videos, but they’re still all over Instagram
  • I found a better way to dictate on my Mac, and it doesn’t need the cloud
  • Mac users now have an easier way to install apps from DMG files
  • I’m not buying the idea that killing PlayStation discs will make games cheaper
  • I tried a smart bracelet as my digital journal and mood calendar. It’s odd, but it works.
  • Sony still hasn’t fixed a launch date for the PS6, and that’s telling
  • ChatGPT’s Computer History has one big privacy problem
  • Intel may be cooking up a budget Panther Lake chip for gaming handhelds
Facebook X (Twitter) Instagram Pinterest Vimeo
Best in TechnologyBest in Technology
  • News
  • Phones
  • Laptops
  • Gadgets
  • Gaming
  • AI
  • Tips
  • More
    • Web Stories
    • Global
    • Press Release
Subscribe
Best in TechnologyBest in Technology
Home » Wuchang: Fallen Feathers Review – Facing A Familiar Demon
Gaming

Wuchang: Fallen Feathers Review – Facing A Familiar Demon

News RoomBy News Room8 August 20255 Mins Read
Share Facebook Twitter Pinterest LinkedIn Tumblr Reddit Telegram Email
Wuchang: Fallen Feathers Review – Facing A Familiar Demon
Share
Facebook Twitter LinkedIn Pinterest Email

The Soulslike subgenre is becoming oversaturated, so it’s difficult for new takes to stand out. Wuchang: Fallen Feathers doesn’t reach the upper echelon of its stronger contemporaries, but it is a generally well-executed checklist of genre tropes with inventive ideas for combat customization and a unique form of dynamic difficulty scaling. 

As Bai Wuchang, you’re a battle-hardened pirate infected with a supernatural plague called the Feathering, which causes victims to transform into mindless, bloodthirsty beasts. However, Wuchang was somehow spared this fate, but she has lost her memory. As the Feathering sweeps across a well-realized Ming Dynasty-era China, it’s up to you to channel your newfound demonic powers, locate the source of this scourge and eradicate it, find a cure, and recover your memories. The story is middling and, in my specific case, wraps up in an abrupt and unsatisfying conclusion, unlocked from a pool of possible endings. While the art direction is strong, Wuchang suffered fluctuating graphical fidelity and performance (playing on a base PS5) that sometimes bordered on unacceptably bad, hampering the experience. 

 

Combat shines most in this adventure by drawing inspiration from Bloodborne. Battles are an often-entertaining dance of aggressively attacking foes while evading damage to stay within reach. Well-timed evades reward mana points called Skybound Might, used to cast spells. I love how Wuchang incentivizes skillful evasion in this way, and winning a fight only by dodging and retaliating with spells, such as lobbing a crimson spear or a fiery skull, is a viable (and sometimes wise) strategy. 

Wuchang gives players a near-overwhelming number of systems to tailor their playstyle through various weapons (including large skill trees for each one), augments, and passive perks. You can equip weapons with three perk-granting stones, which in themselves come in various types. Slotting up to four “needles” into Bai Wuchang’s demonically feathered arm bestows weapon “tempering” effects, like increasing fire damage or adding a health-leeching effect to attacks. A neat weapon-swapping mechanic unleashes a unique special attack depending on the tools equipped, adding another wrinkle to consider when choosing which two weapons to equip. It’s a lot to take in, and while I wish Wuchang didn’t throw all of its features at players in relative short order – firmly grasping everything took a while – I like how the game encourages multiple playstyles and tougher encounters often require shaking up your loadout or strategy.  

Weapon classes, including long swords, spears, and axes, sport unique special attacks and traits. For example, Wuchang can’t block inherently, but axes grant this ability for more defensive-minded players. Those who would rather rely on spells should lean on magic-centric short swords. By sparingly introducing new weapons, Wuchang allows players to become intimately familiar with what they have, and progression revolves around improving proficiency with chosen arms; I much prefer this to regularly cycling through new loot. 

However, the massive, Path of Exile-inspired skill trees mean you can’t freely improve crucial traits, like stamina and health, since you can only unlock stat buffs in a predetermined order. This feels more restrictive than I’d like, and I didn’t like spending thousands of skill points unlocking a special move I didn’t want/need just to grab as many +1 stamina upgrades as possible along the way. 

Repeatedly dying builds a meter called Madness that raises your attack while increasing damage taken. Failing essentially makes you a glass cannon, and I like how Madness dynamically changes the stakes of encounters by giving me an edge while forcing me to sharpen my evasion/counter skills to nullify my weakened defense. When Madness peaks, a mini-boss spawns in the form of an “Inner Demon” in place of fallen XP; beat her, and then you get your points back. This is a fun and devious punishment that adds even more tension and excitement to the exercise of XP retrieval, though the Inner Demon became less threatening as I grew stronger. 

Wuchang’s neat ideas are wrapped around an otherwise familiar, if unremarkable, design core. Exploring the often corridor-like biomes, from a snowy palace to a hellish forest, and cutting down foes is a paint-by-numbers exercise of unlocking shortcuts and finding hidden items off the beaten path, with some annoyingly unfair level hazards sprinkled about. While tough in the way you’d expect from the genre, Wuchang is what I’d describe as “comfortably difficult:” hard enough to feel some sense of reward, but never overwhelmingly so. Most boss encounters took me fewer than five or six attempts to topple, and greater challenges were defeated through a combination of pure finesse and light level grinding. As a Souls enthusiast, it’s almost cozy how manageable Wuchang ultimately is (comparatively speaking), but that does make its bigger clashes less remarkable or memorable. 

That last point is my biggest takeaway from Wuchang. It’s very competent and enjoyable, but much of it feels like Soulslike junk food; tasty with a few neat ideas, but nothing will stick with me compared to more substantial offerings. Wuchang: Fallen Feathers may not revolutionize the genre, but it’s a good rendition of a favorite song.

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Previous ArticleIt Looks Like a School Bathroom Smoke Detector. A Teen Hacker Showed It Could Be an Audio Bug
Next Article Infinix Hot 60i 5G India Launch Confirmed; Will Debut With Dimensity 6400 SoC, 50-Megapixel Rear Camera

Related Articles

How Is Capcom’s RE Engine So Versatile?
Gaming

How Is Capcom’s RE Engine So Versatile?

15 August 2026
The Video Games And More You Should Play This – Aug 14, 2026
Gaming

The Video Games And More You Should Play This – Aug 14, 2026

14 August 2026
Madden NFL 27 Review: Third And Long
Gaming

Madden NFL 27 Review: Third And Long

14 August 2026
Fire Emblem: Fortune’s Weave Is Massive
Gaming

Fire Emblem: Fortune’s Weave Is Massive

14 August 2026
Way Of The Sword Isn’t A Horror Game – Aug 14, 2026
Gaming

Way Of The Sword Isn’t A Horror Game – Aug 14, 2026

14 August 2026
Netflix Closes Two Gaming Studios, Including – Aug 13, 2026
Gaming

Netflix Closes Two Gaming Studios, Including – Aug 13, 2026

13 August 2026
Demo
Top Articles
5 laptops to buy instead of the M4 MacBook Pro

5 laptops to buy instead of the M4 MacBook Pro

17 November 2024133 Views
ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

15 December 2024112 Views
Costco partners with Electric Era to bring back EV charging in the U.S.

Costco partners with Electric Era to bring back EV charging in the U.S.

28 October 2024100 Views

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Latest News
Sony still hasn’t fixed a launch date for the PS6, and that’s telling News

Sony still hasn’t fixed a launch date for the PS6, and that’s telling

News Room17 August 2026
ChatGPT’s Computer History has one big privacy problem News

ChatGPT’s Computer History has one big privacy problem

News Room16 August 2026
Intel may be cooking up a budget Panther Lake chip for gaming handhelds News

Intel may be cooking up a budget Panther Lake chip for gaming handhelds

News Room16 August 2026
Most Popular
The Spectacular Burnout of a Solar Panel Salesman

The Spectacular Burnout of a Solar Panel Salesman

13 January 2025137 Views
5 laptops to buy instead of the M4 MacBook Pro

5 laptops to buy instead of the M4 MacBook Pro

17 November 2024133 Views
ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

15 December 2024112 Views
Our Picks
I’m not buying the idea that killing PlayStation discs will make games cheaper

I’m not buying the idea that killing PlayStation discs will make games cheaper

17 August 2026
I tried a smart bracelet as my digital journal and mood calendar. It’s odd, but it works.

I tried a smart bracelet as my digital journal and mood calendar. It’s odd, but it works.

17 August 2026
Sony still hasn’t fixed a launch date for the PS6, and that’s telling

Sony still hasn’t fixed a launch date for the PS6, and that’s telling

17 August 2026

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Facebook X (Twitter) Instagram Pinterest
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact Us
© 2026 Best in Technology. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.