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Home » The Casting of Frank Stone Preview – Breaking Down The Game’s Cutting Room Floor Feature And Scope Of Choice
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The Casting of Frank Stone Preview – Breaking Down The Game’s Cutting Room Floor Feature And Scope Of Choice

News RoomBy News Room30 July 20243 Mins Read
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The Casting of Frank Stone Preview – Breaking Down The Game’s Cutting Room Floor Feature And Scope Of Choice
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The Casting of Frank Stone may have new elements due to its ties to Dead by Daylight, but it remains a Supermassive horror game at its core. By that, I mean it’s a narrative-focused, choice-driven adventure that can result in numerous different outcomes based on your decisions and reaction time to sudden button prompts. Characters can be permanently killed off due to your actions, and this blueprint has given past Supermassive works like Until Dawn and especially The Quarry (which boasted 186 different outcomes) plenty of replayability for fans who wanted to see every possible route the story could take. This has typically meant restarting the entire game, but The Casting of Frank Stone eases this process thanks to a new destination called the Cutting Room Floor.

This mode opens after you’ve beaten the game once, but it will be available at the start for owners of the Deluxe Edition. The Cutting Room Floor displays the web of possible outcomes, locked and unlocked, for every narrative fork in each chapter. It also shows the number of collectibles you’ve found or can be found. 

Every decision has a percentage number representing the number of players who chose it, and this statistic will continually fluctuate as more people play. You can replay any segment, which means you can preserve your choices from a previous section of the game and only change later outcomes, and vice versa. Since some outcomes can only be experienced by making a specific combination of decisions, the Cutting Room Floor seems like a great, streamlined way to witness the different story permutations and go collectible/achievement hunting without replaying unnecessary stretches or the whole game.   

How many different directions can the story take? When I asked Supermassive Games this question, creative director Steve Goss told me that the sheer number of outcomes won’t be as vast as The Quarry’s. Instead, he says to compare the game to Until Dawn’s structure. The team aimed to write a more tightly written tale for The Casting of Frank Stone to facilitate more satisfying character arcs and resolutions. That said, you’ll still be making plenty of decisions, and the Cutting Room Floor will make it easier than ever to revisit those choices and make new ones.

The Casting of Frank Stone launches on September 3 for PlayStation 5, Xbox Series X/S, and PC. Click the banner below to visit our cover story hub for more exclusive stories and videos.

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