Close Menu
Best in TechnologyBest in Technology
  • News
  • Phones
  • Laptops
  • Gadgets
  • Gaming
  • AI
  • Tips
  • More
    • Web Stories
    • Global
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
After PS5 price hike, Xbox and Nintendo could be next

After PS5 price hike, Xbox and Nintendo could be next

29 March 2026
Conquest Sets His Sights On The Invincible VS Roster, 2 DLC Fighters And Open Beta Details Revealed

Conquest Sets His Sights On The Invincible VS Roster, 2 DLC Fighters And Open Beta Details Revealed

29 March 2026
I won’t buy the Galaxy A37 at 0, but I strongly recommend these 4 terrific options

I won’t buy the Galaxy A37 at $450, but I strongly recommend these 4 terrific options

29 March 2026
Facebook X (Twitter) Instagram
Just In
  • After PS5 price hike, Xbox and Nintendo could be next
  • Conquest Sets His Sights On The Invincible VS Roster, 2 DLC Fighters And Open Beta Details Revealed
  • I won’t buy the Galaxy A37 at $450, but I strongly recommend these 4 terrific options
  • Study says AI chatbots are increasingly ignoring humans, but it isn’t quite Skynet yet
  • Samsung is cooking up a money-saving trick for its browser
  • Meta’s next smart glasses sound like a treat for humans stuck with prescription lenses
  • YouTube CEO opens up about AI slop, and it sounds like cozy promises
  • Apple is opening Siri to pick AI models, but there’s only only that makes sense to me 
Facebook X (Twitter) Instagram Pinterest Vimeo
Best in TechnologyBest in Technology
  • News
  • Phones
  • Laptops
  • Gadgets
  • Gaming
  • AI
  • Tips
  • More
    • Web Stories
    • Global
    • Press Release
Subscribe
Best in TechnologyBest in Technology
Home » From Software’s Hidetaka Miyazaki Discusses His Approach To Difficulty
Gaming

From Software’s Hidetaka Miyazaki Discusses His Approach To Difficulty

News RoomBy News Room24 June 20244 Mins Read
Share Facebook Twitter Pinterest LinkedIn Tumblr Reddit Telegram Email
From Software’s Hidetaka Miyazaki Discusses His Approach To Difficulty
Share
Facebook Twitter LinkedIn Pinterest Email

From Software games have garnered a reputation – alongside the rest of the Soulslike subgenre – for delivering difficult, punishing experiences that reward persistence with an unparalleled thrill of victory. The latest release, Elden Ring: Shadow of the Erdtree, has attracted attention and, in some sectors of the fan base, controversy for how punishingly difficult it is. The week before the expansion’s release, we sat down with From Software president Hidetaka Miyazaki to talk about the notion of difficulty and how the passionate fan base has surprised him over the years.

The Soulslike genre, particularly From Software games, puts an emphasis on death as part of the gameplay experience. When you fight a challenging enemy, it may feel insurmountable, but by taking a studious and persistent approach, players can recognize patterns, develop skills, and, sometimes, with a little luck, pass the trials to progress through the game. “I think of all of the different ways I want to be killed as a gamer and as a player, and thinking about the difficult curve and certain challenges that we placed in front of other players is something that, as a gamer, I just hoped or wished would exist as an experience,” Miyazaki says.

The difficulty and the unknown build a certain level of tension, contributing to a feeling of dread that some players can’t get enough of. Not knowing what’s around the corner, then the feeling of seeing something you couldn’t imagine in your wildest nightmares provides the level of surprise that From Software hopes to achieve with each passing encounter. To achieve this, Miyazaki takes on much of the level-design responsibilities to ensure that players feel that tension in appropriate ways.

“The entire genre from Demon’s Souls all the way to Elden Ring – the so-called From Software Soulslikes games – I have always taken a very heavy involvement in stage design and level design because I want to create those exact experiences,” Miyazaki says. “As a player walks through this world, I know that they have a very fragmented understanding of the lore, the surroundings, the type of monsters, whereas I don’t. So, the map and level design are supposed to serve as this guide in a way to help players pick up more information and piece together what they think that world is. That is the reason why I level design myself: to make sure that those moments aren’t lost. And yes, it’s a very time-consuming process, but [fans recognizing the level design intent] makes it worthwhile.”

elden ring boss guide

But Miyazaki knows that many of the games he creates are inherently difficult, but the dedicated players of the genre always seem to rise to the challenge. “There is certainly a lot of surprise, especially when watching content from really, really good players,” he says. “We design certain experiences with the intent of, ‘Oh man, I’m sure they’re going to have a tough time with this,’ but somehow, these players are able to overcome all the obstacles with their skill. With regards to difficulty, I know we get a lot of credit for saying, ‘Yeah, our games are difficult,’ but it’s not a matter of simply cranking up the difficulty. It’s doing so fairly.”

“When players are killed, and they can understand why they were killed in an instance, and it feels justified – ‘Okay, yeah, that makes sense’ – that’s the game design we’re trying to achieve,” Miyazaki continues. “I know a lot of players out there are probably going to disagree: ‘What are you talking about?! This game doesn’t make sense! What the heck!’ But we try to make sure that there is a learning curve and a feedback loop that the players are able to extract from that they can then bring into the next attempt. We believe in difficult games, but not games that are unjustly or unfairly so. But, of course, there’s still room for improvement on our side, as well.” 

With Elden Ring: Shadow of the Erdtree available now (read our review here), the Soulslike and From Software community is back to debating the merits of the developer’s difficulty. But regardless of the debate, history has shown that players will eventually adapt to this new level of challenge and defeat the seemingly undefeatable. From Software has shown an unprecedented level of mastery in understanding how to create content for its community, so while some players may currently feel like Shadow of the Erdtree is too challenging, it will be interesting to observe how that sentiment swings once those same players get more time with the expansion under their belts.


Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Previous ArticleHere’s what Windows Phone would look like in 2024 if Microsoft never killed it
Next Article GPT-5: release date, claims of AGI, pushback, and more

Related Articles

Conquest Sets His Sights On The Invincible VS Roster, 2 DLC Fighters And Open Beta Details Revealed
Gaming

Conquest Sets His Sights On The Invincible VS Roster, 2 DLC Fighters And Open Beta Details Revealed

29 March 2026
The Video Games You Should Play This Weekend – March 27
Gaming

The Video Games You Should Play This Weekend – March 27

27 March 2026
Cover Reveal – Soulframe – Game Informer
Gaming

Cover Reveal – Soulframe – Game Informer

27 March 2026
Marathon Thoughts w/ Jesse Vitelli | The Game Informer Show
Gaming

Marathon Thoughts w/ Jesse Vitelli | The Game Informer Show

27 March 2026
Glen Powell Joins The Super Mario Galaxy Movie As Fan-Favorite Smash Bros. Character
Gaming

Glen Powell Joins The Super Mario Galaxy Movie As Fan-Favorite Smash Bros. Character

27 March 2026
Sony Announces PlayStation 5 And Portal Price Increases Coming Next Week
Gaming

Sony Announces PlayStation 5 And Portal Price Increases Coming Next Week

27 March 2026
Demo
Top Articles
5 laptops to buy instead of the M4 MacBook Pro

5 laptops to buy instead of the M4 MacBook Pro

17 November 2024132 Views
ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

15 December 2024111 Views
Costco partners with Electric Era to bring back EV charging in the U.S.

Costco partners with Electric Era to bring back EV charging in the U.S.

28 October 2024100 Views

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Latest News
Meta’s next smart glasses sound like a treat for humans stuck with prescription lenses News

Meta’s next smart glasses sound like a treat for humans stuck with prescription lenses

News Room29 March 2026
YouTube CEO opens up about AI slop, and it sounds like cozy promises News

YouTube CEO opens up about AI slop, and it sounds like cozy promises

News Room29 March 2026
Apple is opening Siri to pick AI models, but there’s only only that makes sense to me  News

Apple is opening Siri to pick AI models, but there’s only only that makes sense to me 

News Room28 March 2026
Most Popular
The Spectacular Burnout of a Solar Panel Salesman

The Spectacular Burnout of a Solar Panel Salesman

13 January 2025137 Views
5 laptops to buy instead of the M4 MacBook Pro

5 laptops to buy instead of the M4 MacBook Pro

17 November 2024132 Views
ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

ChatGPT o1 vs. o1-mini vs. 4o: Which should you use?

15 December 2024111 Views
Our Picks
Study says AI chatbots are increasingly ignoring humans, but it isn’t quite Skynet yet

Study says AI chatbots are increasingly ignoring humans, but it isn’t quite Skynet yet

29 March 2026
Samsung is cooking up a money-saving trick for its browser

Samsung is cooking up a money-saving trick for its browser

29 March 2026
Meta’s next smart glasses sound like a treat for humans stuck with prescription lenses

Meta’s next smart glasses sound like a treat for humans stuck with prescription lenses

29 March 2026

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Facebook X (Twitter) Instagram Pinterest
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact Us
© 2026 Best in Technology. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.